Dear friends,
first of all, let me briefly intrduce myself. I am Peter Struijf, born and currently living in Holland, although my real life (working in humanitarian aid) has taken me all over the world in the past 12 years. I am also the game designer and self-publisher of "Kraków 1325 AD", which you can find here on Boargamegeek and on its own website, www.krakowgame.com
I just wanted to share a small moment of joy and awe in the life of a game designer/self-publisher. After more than two years of game development (as a pastime outside normal life), I got serious and have spent the last six months fully devoted to publishing the game through my own company, Geode Games. These six months have been full of stress, worries, excitement, turmoil and especially the hard grind of real work.
This week I have been able to view the website, where the printer in Poland has placed the complete print files for the 64 Intrigue Cards, which are the engine of the game. There are two language versions (Dutch and English) and each will be printed in an initial run of 1,000 copies. Since the game also includes a mapboard, lots of wooden and plastic pieces, some special components and a beautiful game box, you can imagine this gamble represents most of our life savings right now
.To open that file and to see all these colourful cards lined up for a print run, each with its own picture hand-drawn and painted by my friend Melchior van Rijn - is an awesome moment of awe. I know and love each of these pictures (and the stories behind them) so dearly and remember every hour and day we put into making them. The idea that someone in Poland only has to push a button and these 2,000 card games roll out at the other end of a large machine is strange and amazing.
I can also tell you that the last four weeks of the process, after we had sent the complete files to the printers, have been some of the most difficult. Deeply frustrating has been our uncertainty about the quality of files we made (we have of course never done this before), about the final date of delivery (which of course shifts in only one direction, away from the viewer) and the possible reaction of "the market" to our wild gamble.
But sitting in front of that screen, filled with 8*8 amazing pieces of art, and knowing whatever comes next, WE MADE IT THIS FAR.....has been a real thrill.
To all my fellow game designers and self-publishers, I can only say: I wish you determination, resolve and a reward like this at the end of it!
Cheers
Peter Struijf
Geode Games






















































