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Information

Designed By: Francesco Nepitello
Marco Maggi
Roberto Di Meglio
Published By: Fantasy Flight Games
Tilsit
Asmodée Editions
[More »]
Mfg suggested # of Players: 2 - 4 players
User suggested # of Players:
Best with 2 players
Recommended with 2 players
(101 voters) [poll]
Playing Time: 180 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 14 and up
(21 voters) [poll]
Language Dependence: Extensive use of text - massive conversion needed to be playable
(26 voters) [poll]
Category: Novel-based
Wargame
Fantasy
Adventure
Mechanics: Variable Phase Order
Simulation
Dice Rolling
Area Movement
Campaign/Battle Card Driven
Other Names:
Guerra dell'Anello, La
Guerra del Anillo
Herr Der Ringe: Der Ringkrieg
[More »]

Description

[Edit] [History]

In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA).

Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.

The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or viceversa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.

Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).

Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events which could possibly have happened) which cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.

Expanded by:

More Information

[Edit] [History]
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0 Cartas de Estrategia en Español
CartasFP_Estrat_Esp.pdf
Cartas de Estrategia listas para pegarse en una Carta de tamaño Standard (MTG) o para imprimirse totalmente en papel matte de fotografia y hacer nuevas cartas. Strategy cards ready to print and paste on a Standard sized card (MTG) or to print on matte photo paper to make new cards.
0 Cartas de Estrategia en Español
CartasFP_Estrat_Esp.odt
Cartas mas grandes y en español, para pegarse directo en cartas tamaño Standard (MTG) o para imprimirse completas en papel para fotos matte para hacer cartas nuevas Larger cards in Spanish, ready to paste on Standard sized cards (MTG), or print them directly on matte photo paper to make new cards.
1 Reminder
REGLAS DE LA GUERRA DEL ANILLO.doc
Reminder for some doubts during the game. Spanish
1 Guide to spray painting your figures
2-tone spray painting guide.doc
This is a very detailed guide on how to give your figures a 2-tone spray paint job. It gives a complete list of all materials required, the cost of materials, an approximation of the time involved with each step, and a walks you through the entire process step by step. It is a slightly trimmed-down, printable version of this article: http://www.boardgamegeek.com/thread/332032. This is an 8 page Microsoft Word document.
0 Official Q&A from Tilsit for French Edition
QetR Officielles - La Guerre de l'Anneau.pdf
Voici les corrections et clarifications de règles officielles.
1 Special abilities of Shadow Minions and Factions