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Information

Designed By: Friedemann Friese
Published By: Rio Grande Games
2F-Spiele
Stratelibri
[More »]
Mfg suggested # of Players: 2 - 6 players
User suggested # of Players:
Best with 4, 5 players
Recommended with 3, 4, 5, 6 players
(286 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 12 and up
(46 voters) [poll]
Language Dependence: No necessary in-game text
(84 voters) [poll]
Category: Economic
Industry / Manufacturing
Mechanics: Auction/Bidding
Route/Network Building
Other Names:
Funkenschlag (Second Edition)
Vysoké Napětí
Alta Tensione
[More »]

Description

[Edit] [History]

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. The latest cooperative publishing effort from Friedemann Friese and Rio Grande Games, removes the crayon aspect from network building in the original edition while retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of The Princes of Florence.

The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power. However, as plants are purchased, newer more efficient plants become available so you're potentially allowing others to access to superior equipment merely by purchasing at all. Additionally, players must acquire the raw materials, like coal, oil, garbage, or uranium, to power said plants (except for the highly valuable 'renewable energy' wind/solar plants), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

Re-Implements:

Expanded by:

The expansions Power Grid - Italy/France, Power Grid - Benelux/Central Europe and Power Grid - Korea/China include new double-sided game boards. These change the game by not only changing the characteristics of the geography, but also by changing the rules for power plant availability, resource availability, tying plant ownership and/or resource availability and/or price to geographic regions on the map, etc.

Sequels & Spinoffs

More Information

[Edit] [History]
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Pg.1/13»

Statistics

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Pg.1/11 »
0 Resource Market Box Top
PG_ResourcePlano3449.pdf
This card fits perfectly under the lid of a Plano 3449 .. to hold all the resources .. and during gameplay, displays the Resource Refill Table.
0 Power Grid player aid for new players
power grid player aid v1.0.ppt
Half-a4 sized player aid, v1.0. This is a handy overview of the game, helping a new player get to grips with the game while playing it. You can see it as a kind of extended version of the mini-player aid that comes with the game. I like to use it together with Nathan Morse's excellent step-based summary ( http://www.boardgamegeek.com/file/info/13186 ) for the 'bank-player' who needs to know all the details about the mechanics.
0 Power grid - rules_serbian
FUNKENSCHLAG - pravila.doc
short rules in serbian language
1 Power Grid Hexagon Maps v 1.0
Power Grid Hexes v1.zip
A collection of the Hexagon maps I have designed. Note that this replaces the individual sets available for download.
1 Power Grid cooperative gameplay variant
Power Grid.doc
well - almost cooperative - look inside. This file is a part of the Beat the Board geeklist, for turning non-cooperative games into cooperative ones. The list can be found at: http://www.boardgamegeek.com/geeklist/32985
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