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Information

Designed By: Uwe Eickert
Published By: Phalanx Games
ElfinWerks
Academy Games
Mfg suggested # of Players: 2 - 4 players
User suggested # of Players:
Best with 2 players
Recommended with 2, 4 players
(6 voters) [poll]
Playing Time: 60 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: 10 and up
(5 voters) [poll]
Language Dependence: Moderate in-game text - needs crib sheet or paste ups
(3 voters) [poll]
Category: World War II
Wargame
Mechanics: Hex-and-Counter
Other Names:
Angriff! Teil 1: Ostfront, 1941/42

Description

[Edit] [History]

Academy Games presents Conflict of Heroes, a new fast-paced tactical board game series designed by Uwe Eickert. The series follows the development of modern day squad and platoon level tactics starting with World War II through modern day Bosnia, Iraq, and Afghanistan. The first game in the series, Awakening the Bear! – Russia 1941-1942, takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.

Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series was designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time.

Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system.

The included firefights, most of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in 10 minutes thanks to the programmed instruction approach used in the full-color rulebook.

The game also features 3 to 4 multi-player firefights and optional rules for solitaire play.

Expanded by Conflict of Heroes Expansion: Map #6 - The Swamp

Home Page: http://www.conflictofheroes.com/

More Information

[Edit] [History]
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Statistics

User Rank: 460
Wargame Rank: 1
Num Ratings: 110
Average Rating: 8.75
Standard Deviation: 1.35
Num Views: 57117
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.90 moreinfo
Personal Comments: 103
Users Owning: 147
Users Wanting: 166
Users Trading: 1
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 207
Plays This Month: 15
Hot | Recent
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0 Missing Pioneer Unit Scan
Poineers.jpg
This is a scan of the 3rd (AWOL) Pioneer unit required for firefight #10. Unfortunately, only two Pioneer units are included in the base game. There are two versions on the same page- the one on the right is a bit more saturated than the one on the left so hopefully one of the sets looks correct with your printer's output.
0 Angriff! - Feuergefechte 6-10
Feuergefechte 6-10.rar
German language firefights 6-10 to Angriff! - Ostfront 1941/42 (Conflict of Heroes: Awakening the Bear!)
0 Angriff! - Feuergefechte 1-5
Feuergefechte 1-5.rar
German language firefights 1-5 for Angriff! (Conflict of Heroes - Awakening the Bear!)
0 Deutsche Regeln fuer Angriff! - Ostfront 1941-42
CoH Regeln 0808.rar
German rule version for Conflict of Heroes: Awakening the Bear!
2 CoH Rules v1.2
CoH Rules v1.2.zip
Complete rulebook from game homepage
2 The Battle of Mogilev
Bonus Firefight - The Battle for Mogilev...
This is a medium difficulty firefight with a lot of concentrated house to house fighting. It uses only infantry and MG squads, but players require a good working knowledge of group actions. Average play time: 1-2 hours.
5 CoH Rules v1.1
CoH Rules v1.1.zip
Complete rules for Conflict of Heroes: Awakening the Bear!
3 Artillery & Hidden Unit Planning Map #6 - Marsh
Planning Map 6 Marsh.pdf
These maps may be printed and used as artillery and hidden unit planning maps. I usually print mine out in B&W. Uwe
6 Bonus Firefight - Swamps of Bryansk
Bonus Firefight - Swamps of Bryansk (Pgs...
I have attached the first two page bonus firefight – Swamps of Bryansk. The Swamps of Bryansk is a very difficult, but fast moving scenario. Both the Germans and Soviets have to play very carefully, because any mistakes will magnify themselves into a loss. You may have to play this scenario several times and try different tactics in order to win. I suggest that you download the artillery and hidden movement maps that are posted on our BoardGameGeek page www.boardgamegeek.com . This will simplify the hidden unit moves for the Soviets. Have fun. Uwe Eickert Academy Games
2 Counter Tray Drawings - jpg
Counter Boxes Online.pdf
Print and cut out 4 of these counter trays. They will fit perfectly in the CoH game box and will hold all game counters.
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