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Information

Designed By: Uwe Eickert
Published By: Phalanx Games
ElfinWerks
Academy Games
Phalanx Games Deutschland
Mfg suggested # of Players: 2 - 4 players
User suggested # of Players:
Best with 2 players
Recommended with 1, 2, 4 players
(36 voters) [poll]
Playing Time: 60 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: 10 and up
(20 voters) [poll]
Language Dependence: Some necessary text - easily memorized or small crib sheet
(12 voters) [poll]
Category: World War II
Wargame
Mechanics: Hex-and-Counter
Other Names:
Angriff! Teil 1: Ostfront, 1941/42

Description

[Edit] [History]

Academy Games presents Conflict of Heroes, a new fast-paced tactical board game series designed by Uwe Eickert. The series follows the development of modern day squad and platoon level tactics starting with World War II through modern day Bosnia, Iraq, and Afghanistan. The first game in the series, Awakening the Bear! – Russia 1941-1942, takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.

Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series was designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time.

Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system.

The included firefights, most of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in 10 minutes thanks to the programmed instruction approach used in the full-color rulebook.

The game also features 3 to 4 multi-player firefights and optional rules for solitaire play.

Part of the Conflict of Heroes series.

Expanded by:

Home Page: http://www.conflictofheroes.com/

More Information

[Edit] [History]
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Statistics

User Rank: 31
Wargame Rank: 2
Num Ratings: 600
Average Rating: 8.48
Standard Deviation: 1.31
Num Views: 141332
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.92 moreinfo
Personal Comments: 329
Users Owning: 1018
Users Wanting: 202
Users Trading: 12
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 1408
Plays This Month: 45
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Pg.1/4 »
0 Scenarios 1 to 5 broken down by units and scenario
coh scen 1 to 5.xls
Quick set up sheet noting AP CAP units used in the first 5 scenarios
4 Half-Size Planning Maps with Legends
COH - Planning Maps With Legends.pdf
These are the half-sized planning maps with a legend embedded on the right side. The legend is colour coded and labelled so you can easily assign letters to units and artillery. Print and laminate a copy for each player and use dry erase markers. (Colour codes in legend for blue, red and black.)
2 Tuckbox for Action Cards
Card Tuckbox coloured.pdf
A tuckbox to store the action cards that come with Conflict of Heroes: Awakening the Bear
3 Half sized planning maps
coh planning maps half size.pdf
Half sized versions of the planning maps already posted here on BGG. For use by people with small tables. All maps in one PDF.
13 Calculator of Heroes
calculator_of_heroes.pdf
On danger that you take me for a dunce who can not do a simple sum in his head I upload this. Actually, I thought it would make a nice handiwork for a grey Saturday, and it did. It may be useful for beginners to get a quick grasp of attack factors and probabilities. See the image section for a look at the assembled calculator. Print the calculator, mount the ground plate and discs on cardboard and cut them out, put a pin through the middle and you are done. To use it, put a finger into the notch of the blue disk, rotate until the finger meets the DF, and rotate both discs until the FP shows in the hole of the blue disc. The rim of the brown disc now shows the die roll needed for one/two hits.
2 Turn structure flowchart
Turn Structure Flowchart.pdf
A state transition diagram that formally captures the turn and action sequence structure.
6 Concise turn structure
Concise Turn Structure.pdf
A concise summary of the turn structure, based on the related discussion here in the rules forum.
5 One page rules summary
COHcheat.doc
Quick rules lookup cheat sheet.
2 CoH Hidden Units Track Sheet
CoH_HiddenUnitsTrackSheet.zip
If you've printed out smaller versions of the maps in order to keep track of hidden units, this track sheet allows you to more easily keep track of those units. Instead of writing a units identification on the smaller map's hex, you can instead place the unit on this track sheet and write the letter on your map instead. This also works great for stacking hidden units.
1 Italian translation of COH rulebook
CoH_ITA.pdf
Italian translation by Angelo Baccomo