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GameID: 15987
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- The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.
- Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.
- Only a handful of investigators stand against the Arkham Horror. Will they Prevail?
Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!
Expanded by:
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AH 2008 Summer League Scenario 04 - Miscreants and Miscreation
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Summer League Scenario Series
Other Scenarios:
[url=http://www.boardgamegeek.com/file/info/33498]Scenario 01 - Tide of Serpents[/url]
[url=http://www.boardgamegeek.com/file/info/33767]Scenario 02 - Masquerade Ball[/url]
[url=http://www.boardgamegeek.com/file/info/34496]Scenario 03 - Feeding Time[/url]
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Small Arkham Board
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This is a smaller board I drew in Adobe Illustrator and Photoshop using some scanned artwork. This may be useful for solo players or small groups who want to be able to reach everything more easily.
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AH Scoring History Log
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This is a score sheet to keep track of each game outcome for Arkham Horror. You can print it on front and back of 8.5 X 11 paper or card stock. Keep track of over 35 game plays!
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Ally worksheet for all expansions
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Because the rules say you must play with only 11 Allies in the deck, the chance of getting any one of them is quite low. I like to analyze where in fact I CAN get an ally, based on which allies are left in the deck. I simply print this sheet and highlight where the allies are.
Of course, if you take your trophies to Ma, you can get anyone you want.
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AH 2008 Summer League Scenario 03 - Feeding Time
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Summer League Scenario Series
Other Scenarios:
[url=http://www.boardgamegeek.com/file/info/33498]Scenario 01 - Tide of Serpents[/url]
[url=http://www.boardgamegeek.com/file/info/33767]Scenario 02 - Masquerade Ball[/url]
[url=http://www.boardgamegeek.com/file/info/34496]Scenario 03 - Feeding Time[/url]
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AH Components List
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Components list for:
Arkham Horror
Curse of the Dark Paraoh
Dunwich Horror
The King in Yellow
Kingsport Horror
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Vagabond's Mythos Phase Organizer
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A useful tool to manage the Arkham Horror (2005) Mythos Phase.
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Gerald Pim - Blood Mage
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An investigator based on an idea that has been kicking around in my head for a while.
Low sanity, High stamina, but he casts spells via blood sacrifice (I.E. he spends stamina to pay the sanity cost).
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