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Information

Designed By: Ananda Gupta
Jason Matthews
Published By: GMT Games
Mfg suggested # of Players: 2 players
User suggested # of Players:
Best with 2 players
Recommended with 2 players
(102 voters) [poll]
Playing Time: 180 Minutes
Mfg Suggested Ages: 13 and up
User Suggested Ages: 14 and up
(29 voters) [poll]
Language Dependence: Extensive use of text - massive conversion needed to be playable
(54 voters) [poll]
Category: Political
Wargame
Mechanics: Campaign/Battle Card Driven
Hand Management
Simultaneous Action Selection
Area Control
Other Names: N/A

Description

[Edit] [History]

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."
– John F. Kennedy

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.

Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

Twilight Struggles' Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab- Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

More Information

[Edit] [History]
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0 French translation of color-coded cards summary - Excel format
TS-cartes-francais.xls
An Excel sheet with all the necessary info to play with a French opponent! Colors added for easy use. Also very useful to play on wargameroom, for those who don't know all the cards yet Thanks to Severian596 for the English original version
1 Twilight Struggle Country Counters
twilight struggle country list.xls
This creates a list of all countries with counters to indicate which superpower controls it, making scoring easier. It works like the country list on the side of the VASSAL screen. It is designed to be printed out and placed next to the game board. When a country becomes controlled, just slide the countries counter into the appropriate column.
1 1960:MotP-style Event cards for Twilight Struggle V.2
ts_1960style_cards_v2.pdf
Alternate graphics for the Twilight Struggle Event cards. Standard LETTER size printouts, with more distinct Scoring and China cards. Uploaded with permission from GMT Games. All original content is copyright GMT games. Graphic style from Z-Man Games' 1960: Making of the President.
8 1960:MotP-style Event cards for Twilight Struggle