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Information

Designed By: Ananda Gupta
Jason Matthews
Published By: GMT Games
Mfg suggested # of Players: 2 players
User suggested # of Players:
Best with 2 players
Recommended with 2 players
(92 voters) [poll]
Playing Time: 180 Minutes
Mfg Suggested Ages: 13 and up
User Suggested Ages: 14 and up
(24 voters) [poll]
Language Dependence: Extensive use of text - massive conversion needed to be playable
(44 voters) [poll]
Category: Political
Wargame
Mechanics: Campaign/Battle Card Driven
Hand Management
Simultaneous Action Selection
Area Control
Other Names: N/A

Description

[Edit] [History]

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."
– John F. Kennedy

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.

Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

Twilight Struggles' Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab- Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

More Information

[Edit] [History]
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Statistics

User Rank: 4
Wargame Rank: 9
Num Ratings: 3033
Average Rating: 8.32
Standard Deviation: 1.41
Num Views: 358688
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.25 moreinfo
Personal Comments: 1471
Users Owning: 3513
Users Wanting: 491
Users Trading: 37
Has Parts For Trade: 0
Want Parts In Trade: 2
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Total Plays: 8661
Plays This Month: 53
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0 2nd edition card changes
TS 2nd Edition Card Changes.doc
2nd edition card changes
0 David Wilson's FAQs - essentials to gameplay
Twilight Struggle FAQ 4.doc
Comprehensive listing of the questions and answers to the rules.
0 Twilight Struggle Player's Aid - Totally Revised Edition! v3.0
TS_Player_Aid_v31.xls
Twilight Struggle Totally Revised Edition! v3.1 Changes - fixed some card entries - fixed some scoring issues - added strategy planner worksheet
0 Strategy Planner Mark II
STRATEGY PLANER.xls
This is a strategic view of the cards that affect specific countries or regions in the game. It is intended to help new players learn what specific advantages each side has in certain regions. It also helps with learning deeper nuances of the opening strategy (which is absolutely essential if you play against experienced opponents). This guide owes everything to the previous version of the planner created by Alex Limoges (Solipsist). This version lists the specific effects of each card (in standardized shorthand).
3 tstruggle-playaid-Corrected.xls
tstruggle-playaid-corrected-v2.xls
Updated/Correction version (V2) of the wonderful play aid prepared by Mosse Stenström Fixed: * The countries should have NO CONNECTION: 1. Benelux - France 2. Romania - Bulgaria * The countries should have CONNECTION: 1. Iraq - Jordon 2. Jordan - Saudi Arabia * By default (setup) US has 1 IP on Parama and 1 IP on S. Africa
0 Twilight Struggle - Atom Heart Mod (french)
Twilight Struggle- Atom Heart mod.rar
Proposals for playing nuclear arms race instead of space race, for a better historical simulation. Race steps may need investment of VP, as public expense in the military-industrial complex. Being outraced can mean a significant loss of VP. Possibility of nuclear proliferation, thus consolidating local influences but increasing the DEFCON tension. File with rules, counters and a new track to put over the space race track when you want to play this option. Not tested yet, feedback welcome.
4 Advise to the first time player
Guide for the new USSR player in Twiligh...
This is a guide to playing the USSR for the first time player. It assumes that the US is being played by someone teaching the game.
0 2nd Edition Rules Translation in French + Player Help Cards
TS_2ndED_FR.zip
Traduction des règles de la 2nd édition , et 2 aides de jeu ( 1 par joueur)
1 Twilight Struggle plain A4 tuckboxes